#ifndef MAPTILE_H
#define MAPTILE_H

#include "Constants.h"
#include <string>

using namespace std;

class MapTile {
public:

    MapTile(int tileID);
    ~MapTile();

	float xPos, yPos;
	int textureID;
	string textureFile;

	VERTEX Quad[4];

private:

	void FillQuad(int width, int height);


};

#endif